MGA Concept Prototype
Warlords Across Time
亂世穿界
A Survivor Roguelike Journey Through the Ages
Concept Prototype by My Game Abroad
This is a concept prototype created to explore game positioning, gameplay direction, and publishing presentation. It is not a released or commercially available game.

The Concept
Different Eras.Legendary Warlords.One Battlefield.
The concept pairs legendary warlords from different eras — Cao Cao of the Three Kingdoms, Oda Nobunaga of the Sengoku period — inside a single cross-era survivor roguelike run.
The idea explores what it looks like when battlefields from different periods of history collide. It is a concept sketch, not a complete world bible.

Core Gameplay Idea
A Loop Designed AroundSurvival and Growth.
Four ideas the concept is designed around:
- 01
Survive the Horde
Defeat waves of enemies and stay alive as battlefield pressure builds.
- 02
Choose Your Build
Gain experience, level up, and choose upgrades that shape each run.
- 03
Legendary Warlords
Different historical heroes could support distinct skills and combat identities.
- 04
Different Eras, One Battlefield
Characters, enemies and visual themes from different periods collide in the same run.
Build & Level-Up Concept
From Combatto Stronger Builds.
The idea explores a simple loop: combat feeds experience, experience feeds choice, and choice compounds into a stronger run.

From Concept to Publishing Conversation
A Strong Publishing ConversationStarts With a Clear Product Story.
This prototype is an internal concept exercise showing how MGA thinks about turning a game idea into a presentation that developers and publishing partners can quickly understand.
What this prototype demonstrates
- Core hook
- Gameplay positioning
- Visual direction
- Player proposition
- Publishing presentation
Concept Gameplay Visualization
Concept visualization — not final gameplay.
