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MGA Concept Prototype

Warlords Across Time

亂世穿界

A Survivor Roguelike Journey Through the Ages

Concept Prototype by My Game Abroad

This is a concept prototype created to explore game positioning, gameplay direction, and publishing presentation. It is not a released or commercially available game.

Warlords Across Time — concept key visual

The Concept

Different Eras.Legendary Warlords.One Battlefield.

The concept pairs legendary warlords from different eras — Cao Cao of the Three Kingdoms, Oda Nobunaga of the Sengoku period — inside a single cross-era survivor roguelike run.

The idea explores what it looks like when battlefields from different periods of history collide. It is a concept sketch, not a complete world bible.

Warlords Across Time — combat concept visual

Core Gameplay Idea

A Loop Designed AroundSurvival and Growth.

Four ideas the concept is designed around:

  • 01

    Survive the Horde

    Defeat waves of enemies and stay alive as battlefield pressure builds.

  • 02

    Choose Your Build

    Gain experience, level up, and choose upgrades that shape each run.

  • 03

    Legendary Warlords

    Different historical heroes could support distinct skills and combat identities.

  • 04

    Different Eras, One Battlefield

    Characters, enemies and visual themes from different periods collide in the same run.

Build & Level-Up Concept

From Combatto Stronger Builds.

The idea explores a simple loop: combat feeds experience, experience feeds choice, and choice compounds into a stronger run.

Warlords Across Time — level-up concept visual
01Combat
02EXP
03Level Up
04Choose 1 of 3
05Build Develops
06Stronger Encounters

From Concept to Publishing Conversation

A Strong Publishing ConversationStarts With a Clear Product Story.

This prototype is an internal concept exercise showing how MGA thinks about turning a game idea into a presentation that developers and publishing partners can quickly understand.

What this prototype demonstrates

  • Core hook
  • Gameplay positioning
  • Visual direction
  • Player proposition
  • Publishing presentation

Concept Gameplay Visualization

Concept visualization — not final gameplay.

For Developers

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For Publishers

Looking for new titles from Taiwan and Asia?